Omar architected Cinevox's 3D asset pipeline — the backbone of our gaming and product CGI services. He ensures every deliverable meets engine specs, performance budgets, and client naming conventions before it leaves the studio.
His work on Sandstorm Games' desert environment and SpiceRoute's product library demonstrates technical precision paired with artistic quality. Omar bridges the gap between artists and developers, making complex pipelines feel straightforward for clients.
Photoreal product visualization, environment builds, compositing, and visual effects for advertising and entertainment.
Game-ready characters, environments, and props with full LOD chains, engine integration, and pipeline documentation.
