
Sandstorm Games engaged Cinevox to build the foundational environment art for their flagship title's opening act — a vast desert realm with ancient ruins, dynamic sandstorms, and traversal-friendly rock formations.
Our pipeline team worked directly with Sandstorm's technical artists to match naming conventions, material instances, and collision mesh requirements. Every asset shipped game-ready with LODs, lightmap UVs, and performance budgets validated in-engine.
A complete desert biome pipeline for an upcoming action-adventure title — modular architecture, optimized foliage, and a full LOD chain ready for UE5 integration.