After delivering Sandstorm Games' desert biome, we compiled the ten most common pipeline failures we see from outsourced art:

  1. Mismatched texel density across modular pieces
  2. Missing LOD chains on hero assets
  3. Incorrect pivot points on modular kits
  4. Non-standard naming conventions
  5. Materials not set up as instances
  6. Collision meshes too heavy or missing entirely
  7. Lightmap UVs overlapping or missing
  8. No documentation for import workflow
  9. Textures not in power-of-two dimensions
  10. No in-engine validation before delivery

Cinevox's gaming pipeline includes a pre-delivery checklist that catches all ten before assets leave our studio. Ask any outsourcing partner if they have one.